Playing Card Information
Dale Yu: Review of Evil Corp.
<div>Evil Corp. Designer: Jeremy Ducret Publisher: La Boite de Jeu Players: 2-4 Age: 12+ Time: 45 minutes Played with review copy provided by Hachette USA We at Evil Corp. have been working for 666 generations to frighten human villages. When … <a href="https://opinionatedgamers.com/2024/04/17/dale-yu-review-of-evil-corp/">Continue reading <span class="meta-nav">→</span></a></div>
Become a Dragon in Flame & Fang...or Fight One in The Flames of Fafnir
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
<div style=""><a href="https://boardgamegeek.com/image/7909173"><img src="https://cf.geekdo-images.com/wxbzdlF4fPdz3vF1bv_EnQ__small/img/4jz8TsMzHWoLH4NTpodqumBDM_o=/fit-in/200x150/filters:strip_icc()/pic7909173.png" border="0"></a></div>• The <a href="https://boardgamegeek.com/boardgame/463/magic-the-gathering"><i>Magic: The Gathering</i></a> card "Form of the Dragon" was an oddball when it debuted in 2003, but the designer's intent was that you, the player, would effectively become a dragon, breathing fire each turn and untouchable in combat unless flying creatures came after you.
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<br>Twenty years later, <a href="https://boardgamegeek.com/boardgamedesigner/73193/peter-gousis">Peter Gousis</a>, <a href="https://boardgamegeek.com/boardgamedesigner/73192/michael-d-kelley">Michael D. Kelley</a>, and <a href="https://boardgamegeek.com/boardgamepublisher/25662/escape-velocity-games">Escape Velocity Games</a> are trying to do something similar in <a href="https://boardgamegeek.com/boardgame/388668/flame-and-fang"><b><i>Flame & Fang</i></b></a>, a co-operative game for up to four players in which you grow wings and fight for survival:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>In a world where dragons were thought to be extinct, somehow a clutch of eggs survived. Now hatched, the siblings must struggle to thrive in a harsh world that doesn't seem to want them there. Worse yet, they have attracted the attention of an evil presence that has begun to stalk them...
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/7528174"><img src="https://cf.geekdo-images.com/W0NT2wUgjqQSh66vPmQurQ__small/img/cu--nfMVzAktwVSCSppQqBMNDgI=/fit-in/200x150/filters:strip_icc()/pic7528174.png" border="0"></a></div></center>
<br>In <i>Flame & Fang</i>, players have to manage the three different aspects of their dragon: the need to fight, the desire for flight, and the thirst for the hunt. Each turn players draw and play cards that let them fly around the board, gather resources, upgrade abilities, battle enemies, and turn new pages to reveal their story.
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<br>More generally, players will co-operate to guide a group of dragons through a series of adventures. Players each control their own dragon to navigate the chapters that continue the tale of how the dragons will grow, mature, and overcome obstacles. The game requires deck crafting, hand management, action selection, and co-operative planning to ensure success!</div></div></font>
<br><i>Flame & Fang</i> was <a href="https://www.kickstarter.com/projects/escapevelocitygames/flame-and-fang?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">crowdfunded</a> in November 2023 and is scheduled to reach backers in Q2 2024.
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<br>• Should you care to fight dragons rather than become one, you can check out <a href="https://boardgamegeek.com/boardgame/402278/the-flames-of-fafnir"><b><i>The Flames of Fafnir</i></b></a>, a 1-4 player design from <a href="https://boardgamegeek.com/boardgamedesigner/76530/martino-chiacchiera">Martino Chiacchiera</a> and <a href="https://boardgamegeek.com/boardgamedesigner/118417/federico-pierlorenzi">Federico Pierlorenzi</a> that <a href="https://boardgamegeek.com/boardgamepublisher/33626/lucky-duck-games">Lucky Duck Games</a> plans to <a href="https://www.kickstarter.com/projects/lucky-duck-games/the-flames-of-fafnir?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">crowdfund</a> in English, French, and Polish editions in Q2 2024.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8145059"><img src="https://cf.geekdo-images.com/_WLdDl0-tgqyk8WBMg7y8A__small/img/hkffks1BKyT2UaGT27yL3GeIhSw=/fit-in/200x150/filters:strip_icc()/pic8145059.png" border="0"></a></div></center>
<br>Here's an overview of the game:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>Heroes, the mighty and cunning dragon Fafnir — once a mighty nobleman, now transformed into a beast by a cursed treasure — is trying to burn our village to the ground from afar by launching fireballs from his lair in the mountains. You must answer the call and travel with the champion Sigurd through Heathland both to build defenses to protect the village and to collect runes needed to defeat the beast. Fafnir will fall to either Sigurd's sword or one of the heroes' strikes...or will he? While most heroes quest for glory to receive the town's honor, one might seek victory through more nefarious means by joining Fafnir in his destruction of the village!
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<br>The fireballs launched from Fafnir's mouth toward the town are represented by marbles that will collide with anything in their path, damaging heroes and destroying defenses. Each round, Fafnir acts by changing his angle of attack, spawning monsters, or building up his fiery breath. Eventually, he will release all his charged fireballs towards the town — and if all the town's walls are destroyed, everyone loses.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8149374"><img src="https://cf.geekdo-images.com/NV63olx9fs6NidTYAyElSA__small/img/Y8O2yzXuPKPg6EXfzBOaQ8MedGw=/fit-in/200x150/filters:strip_icc()/pic8149374.png" border="0"></a></div></center>
<br>While walking the Hearthland, you'll encounter mythological creatures and monsters; slaying them will aid you in your quest as snow trolls, giant spiders, and selkies guard magical sites where ancient runes can be found. Claim these runes and bring them to bear on Fafnir to kill the dragon. You can gather wood, stone, and gold to construct defenses to protect the town. Barricades, watch towers, and trenches will reduce the carnage, and if your structures intercept the fireballs, you'll be rewarded, so plan your defense well. Praying to Gods and raising defenses will reward you with powerful artifacts that allow you to improve your movement, gain more glory, weaken the dreaded Fafnir, and more.
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<br>If an opportunistic hero chooses to join Fafnir, her gets to ride the dragon, turning on the other heroes thanks to rider cards while trying to destroy the town yourself!</div></div></font>
<br>Ah, yes, once again you can become a dragon of sorts, shooting fireballs by proxy to inflict suffering on humans.
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<br>• Another opportunity to fight dragons will presumably arise in <a href="https://boardgamegeek.com/boardgameexpansion/416403/mage-knight-the-apocalypse-dragon"><b><i>Mage Knight: The Apocalypse Dragon</i></b></a>, the first major expansion for <a href="https://boardgamegeek.com/boardgamedesigner/789/vlaada-chvatil">Vlaada Chvátil</a>'s <a href="https://boardgamegeek.com/boardgame/96848/mage-knight-board-game"><i>Mage Knight Board Game</i></a> from <a href="https://boardgamegeek.com/boardgamepublisher/221/wizkids-i">WizKids</a> since 2015, with design courtesy of <a href="https://boardgamegeek.com/boardgamedesigner/69554/phil-pettifer">Phil Pettifer</a>, who was the co-designer of that last major expansion, <a href="https://boardgamegeek.com/boardgameexpansion/176130/mage-knight-board-game-shades-of-tezla-expansion"><i>Shades of Tezla</i></a>.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8078636"><img src="https://cf.geekdo-images.com/9QH1XqNNUH3UIoMFhPATyA__small/img/Sit_nCyTNX0HPTnHYoswlG_yoHY=/fit-in/200x150/filters:strip_icc()/pic8078636.jpg" border="0"></a></div></center>
<br>Here's an overview of this February 2025 release:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>In <i>Mage Knight: The Apocalypse Dragon</i>, you'll meet a new playable hero: Coral, who wants revenge on the Apocalypse Cult.You'll also find new enemies to fight, including the four horsemen and the fearsome Apocalypse Dragon. You'll explore new tiles with new locations and challenges. This all comes together in a story-driven campaign mode featuring new scenarios and more.</i></div></div></font>
<br>• And despite the "Dungeons & Dragons" name, many <i>D&D</i> titles feature absolutely zero dragons, such as <a href="https://boardgamegeek.com/boardgame/416089/dungeons-and-dragons-onslaught-tendrils-of-the-lic"><b><i>Dungeons & Dragons: Onslaught – Tendrils of the Lichen Lich Starter Set</i></b></a>, another WizKids release, with this <a href="https://boardgamegeek.com/boardgamedesigner/46412/alex-davy">Alex Davy</a>, <a href="https://boardgamegeek.com/boardgamedesigner/145310/travis-severance">Travis Severance</a>, and <a href="https://boardgamegeek.com/boardgamedesigner/67681/nicholas-yu">Nicholas Yu</a> design being due out in June 2024. An overview:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i><i>Dungeons & Dragons: Onslaught</i> is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8078691"><img src="https://cf.geekdo-images.com/Ijr5pq5qlaS3HjE2IYXIOQ__small/img/q7BP6GdS37ezYdVTRjc0apLJ1CU=/fit-in/200x150/filters:strip_icc()/pic8078691.jpg" border="0"></a></div></center>
<br>Two new factions join <i>Onslaught</i> with the <i>Tendrils of the Lichen Lich Starter Set</i>: the Lord's Alliance and the Emerald Enclave. Battle for control over the city and forests, which is represented by a new tile system that allows each scenario's map to be unique. Over the course of six scenarios, you'll fight each other as well as more and more powerful monsters, leading up to a final confrontation with the horrifying lichen lich...</div></div></font>
<br><i>Dungeons & Dragons: Onslaught – Tendrils of the Lichen Lich Starter Set</i> is playable on its own, or it can be combined with other <i>Dungeons & Dragons: Onslaught</i> starter sets or expansions, such as the <a href="https://boardgamegeek.com/boardgameexpansion/416258/dungeons-and-dragons-onslaught-scenario-kit-grasp"><b><i>Grasp of the Mind Flayer</i></b></a> scenario kit due out before the end of April 2024.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8078726"><img src="https://cf.geekdo-images.com/NU03dWyEnaheib4bil6wUA__small/img/WptqOXFXg4icYDj4wpa_z5_1ftY=/fit-in/200x150/filters:strip_icc()/pic8078726.jpg" border="0"></a></div></center></div>
Build Water Tanks to Support Yourself in Resafa, Then Join the League of Six Once Again
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
• Czech publisher <a href="https://boardgamegeek.com/boardgamepublisher/39354/delicious-games">Delicious Games</a> has announced its SPIEL Essen 24 release: <a href="https://boardgamegeek.com/boardgame/418858/resafa"><b><i>Resafa</i></b></a>, a 1-4 player game from designer <a href="https://boardgamegeek.com/boardgamedesigner/9307/vladimir-suchy">Vladimír Suchý</a>, who co-owns the company with his wife Kateřina.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8137424"><img src="https://cf.geekdo-images.com/z4o6EjKw0h9G6WkZvv9PnA__small/img/JtDF5iabQkU19xbh0DH5JV0nc24=/fit-in/200x150/filters:strip_icc()/pic8137424.jpg" border="0"></a></div></center><center><i>Non-final cover</i></center>
<br>Here's an overview of the game:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>The game <i>Resafa</i> takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria, but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes.
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<br>In the game, players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water, so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities, they build workshops to help their businesses grow, which will allow them to collect resources and camels. They also construct gardens between the businesses, generating more resources and also victory points.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8148990"><img src="https://cf.geekdo-images.com/EY2IprKToEetsXkl9rwiWg__small/img/KrKT6rriYRPXnG99x2ZXalLXJR4=/fit-in/200x150/filters:strip_icc()/pic8148990.jpg" border="0"></a></div></center><center><i>Prototype, with the player boards visible at top and bottom</i></center>
<br>The game is played over six rounds. In each round, a player takes only three actions, playing action cards in this tight and exciting game.</div></div></font>
<br>Delicious Games notes that the setting "was inspired by a visit to the city more than twenty years ago during Vladimír and Katka's first holiday together".
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<br><div style=""><a href="https://boardgamegeek.com/image/2913318"><img src="https://cf.geekdo-images.com/fy_NUaKMDjdpSPH545VzgA__small/img/DNSr9o0RHknJg-b8oMI3S7dxSIw=/fit-in/200x150/filters:strip_icc()/pic2913318.jpg" border="0"></a></div>• In 2023, Czech publisher <a href="https://boardgamegeek.com/boardgamepublisher/1765/dino-toys-s-r-o">Dino Toys</a> published an original Suchý design, the 1-2 player game <a href="https://boardgamegeek.com/boardgame/383175/aldebaran-duel"><i>Aldebaran Duel</i></a>, and for 2024 it will release <a href="https://boardgamegeek.com/boardgame/419260/league-of-six-complete-edition"><b><i>League of Six: Complete Edition</i></b></a>, a new version of Suchý's first design, which <a href="https://boardgamegeek.com/boardgamepublisher/7345/czech-games-edition">Czech Games Edition</a> released in 2007.
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<br>Here's the description for <a href="https://boardgamegeek.com/boardgame/31624/league-of-six"><i>League of Six</i></a> on BGG's game listing, with a note that it was "Taken from BoardgameNews.com" — hey, that's me from seventeen years ago! As with Suchý, I can put my past efforts to work once again:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>The year is 1430, a time of unrest and upheaval in the whole of Europe. Nearly 100 years have passed since the founding of the <i>League of Six</i> – a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region.
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<br>You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund.
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<br>The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund.
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<br>The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund. The player who gains the most influence wins.</i></div></div></font>
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<br>Suchý has adjusted the gameplay of <i>League of Six</i> to "make it more player-friendly", and the game now accommodates up to six players instead of maxing out at five. The <a href="https://boardgamegeek.com/boardgameexpansion/38522/league-of-six-loyal-retinue"><i>League of Six: Loyal Retinue</i></a> expansion is included in this new edition, as well as a new expansion that introduces the option to play with any number of automated opponents, thereby allowing for a two-player game as well. As you might expect, Dino Toys has updated the game's graphics.
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<br><i>League of Six: Complete Edition</i> will also be available at SPIEL Essen 24.
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<br><center><div style="display:inline;"><a href="https://boardgamegeek.com/image/263624"><img src="https://cf.geekdo-images.com/QRYa9FVooViQs0oTObEJtA__small/img/toxQ3bhlxmOPZPLgEoWnIj64ABs=/fit-in/200x150/filters:strip_icc()/pic263624.jpg" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/373736"><img src="https://cf.geekdo-images.com/92N2qz56BSD03dSBfBjEUA__small/img/Dyjwuet783T4rKmA-9cwjCWOKeE=/fit-in/200x150/filters:strip_icc()/pic373736.jpg" border="0"></a></div></center><center><i>The original releases</i></center></div>
Cold case playing cards handed out in CA jails in hopes that someone recognizes the victim
The purpose of these cold case playing cards is to allow incarcerated individuals in jail to use the playing cards and while ...
Designer Diary: Maps of Misterra, or Only Believe What You Map
<div><p>by <a href="https://boardgamegeek.com/blogger/13881/timothee-decroix">Timothée Decroix</a></p>
<div style=""><a href="https://boardgamegeek.com/image/7277291"><img src="https://cf.geekdo-images.com/79aNnqP7kcnAE8ATvlq9Iw__small/img/qMrgMBMtpOG1-UW_tikNt9gEO4k=/fit-in/200x150/filters:strip_icc()/pic7277291.png" border="0"></a></div><i>This designer diary was co-written by the three authors — <a href="https://boardgamegeek.com/boardgamedesigner/124966/mathieu-bossu">Mathieu Bossu</a>, <a href="https://boardgamegeek.com/boardgamedesigner/148883/thomas-cariate">Thomas Cariate</a>, and <a href="https://boardgamegeek.com/boardgamedesigner/128509/timothee-decroix">Timothée Decroix</a> — and translated from French by Nathan Morse. Originally published in French on <a href="https://forum.trictrac.net/t/carnet-dauteurs-maps-of-misterra-ne-croyez-que-ce-que-vous-cartographiez/218602" target="_blank" class="postlink" rel="nofollow noreferrer noopener">TricTrac</a>.</i>
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<br><b>Only Believe What You <strike><u>See</u></strike> Map...</b>
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<br>Writing a designer diary is a singular exercise. It's not that easy to recall how events unfolded and to present simply the questions and decisions that led to the published game. However, we will try to take you on a journey with us through the creative process for our game <a href="https://boardgamegeek.com/boardgame/373190/maps-of-misterra"><b><i>Maps of Misterra</i></b></a>, which was released in January 2024 by <a href="https://boardgamegeek.com/boardgamepublisher/16837/sit-down">Sit Down!</a> and which is also <a href="https://boardgamearena.com/gamepanel?game=mapsofmisterra" target="_blank" class="postlink" rel="nofollow noreferrer noopener">playable on Board Game Arena</a>.
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<br>Adjust your backpack, and let's go!
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<br><b>Before Setting Out</b>
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<br>The project was born out of a simple desire to create a game together. Mathieu and Thomas were already creating prototypes with their four hands. We met regularly with Timothée on social networks and at the Cannes Festival of Games, particularly during the famous "nights off", that is, evenings when game designers can play their prototypes with the public. We were really in a flow when one of the three of us ended up saying the sentence that started it all: "We should make a game together." This was at Cannes in February 2021.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107564"><img src="https://cf.geekdo-images.com/pUGjnwIzOHVXXnb-BKWDOg__small/img/_AvhZTXeogio5l-uOEeIqzdrzVs=/fit-in/200x150/filters:strip_icc()/pic8107564.jpg" border="0"></a></div></center><center><i>Cannes Festival of Games 2023: After two years of pandemic and entirely remote game development, our heroes — from left, Thomas, Timothée, and Mathieu — finally meet again, where it all began (Image: Clélie)</i></center>
<br>We needed to find somewhere to start this venture, and as it turns out, all three of us share a fancy for maps. Such fascinating objects, aren't they? Maps are often magnificent, placing an entire world in your field of view. A map promises extraordinary voyages; it's a two-dimensional story box, which looks like it was designed for a board game. True to the theme, it's decided: The game will be about cartography.
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<br><b>Scouting the Land</b>
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<br>Cartography, however, is already well represented in board games. Often the map mostly provides support for exploration. In the rarest of games, in which players actually draw a map, they seem to do so with complete freedom, with no need to represent any existing reality. They arguably create a world rather than a map.
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<br>And this was the first hurdle we encountered. The first few versions of <i>Maps of Misterra</i> revolved around successive expeditions to discover a new world. In practice, this meant each player moved their expedition on a common board that was gradually constructed from tiles. It was an interesting way to re-transcribe the great scientific and cartographical expeditions of the 17th and 18th centuries — but the result was an exploration game, not a game dedicated to cartography.
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<br><b>All Over the Map</b>
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<br>Very quickly, we sought to integrate aspects of cartography into the game mechanisms. One of the fascinating parts of this discipline? Cartographical errors! Whether they arise from the insurmountable imprecision of such an exercise or are motivated by...political interests.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107569"><img src="https://cf.geekdo-images.com/dN2blqOb4k84Y5Z1fPw7SQ__small/img/H_Da1QZN-sE6VaJLC5mSk4oIiX0=/fit-in/200x150/filters:strip_icc()/pic8107569.jpg" border="0"></a></div></center><center><i>William Blaeu's 1635 map pinpoints El Dorado in the Guiana Plateau, near a legendary "Lake Parime", inspired by Gaspar de Carvajal (public domain) — but what is this immense lake in the middle of the Amazon that we find on most 17th century maps? Read its story <a href="https://threadreaderapp.com/thread/1153651451773763585.html" target="_blank" class="postlink" rel="nofollow noreferrer noopener">here</a> (article in French; sources in English)</i></center>
<br>We try to preserve this aspect of cartography by allowing players to cover tiles to represent the progressive evolution of knowledge of both the terrain and of the existence of cartographical errors. But this isn't enough. The cartographical theme seems merely a pretext in an exploration game. This version is stagnating, and we are not satisfied with the direction we've taken.
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<br>Observation is required. To portray mapping, we need two spaces: a territory (the real one) and its depiction (the map). In <i>Maps of Misterra</i>, we will thus have a central board on which the terrain of the island materializes, and a parchment board on which we draw a map of the island.
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<br>This new dimension seems original and innovative enough to us to continue experimenting. We're starting from scratch — or nearly so — but with a stronger concept!
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<br><b>The Truth Is Out There</b>
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<br>With each player playing a cartographer, each will need their own parchment board on which they sketch their own map of the island during the game. The centerpiece is a common board on which the terrain of the island — or more precisely, our common understanding of it — is revealed as our expeditions explore it.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107571"><img src="https://cf.geekdo-images.com/8BlvACf8WxrY88oZZpaAuw__small/img/5viIunVULjmUPPVqSKKw_GQG47A=/fit-in/200x150/filters:strip_icc()/pic8107571.jpg" border="0"></a></div></center><center><i>Photograph of the prototype, with the island board in the middle and the parchment boards where each player draws their own map</i></center>
<br>In practice, on your own map, you do whatever you want. The players have domino cards at their disposal that depict two terrain spaces, which they place however they wish on their parchment board, without necessarily having to respect reality. Not all cartographers are competent, and few are honest. You can even superimpose these sketch cards atop each other to revise a previous decision. Seriously, who can say that they've never confused a lagoon with a jungle?
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107574"><img src="https://cf.geekdo-images.com/6ssQPGl-CnlrCXOazk8aag__small/img/cC3JAX_t2Ek3sTviUxQfCaetqbw=/fit-in/200x150/filters:strip_icc()/pic8107574.jpg" border="0"></a></div></center><center><i>The sketch cards to "draw" your own map on your parchment board, two spaces at a time</i></center>
<br>When a location has been mapped, we then adjust our common knowledge of the island, showing the newly mapped terrain on the central board.
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<br>The parchment board is the player's domain. No one can tell you what to "draw". On the central board, however, it's a different story. There you will have to interact and contend with others.
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<br>All three of us have this idea of seeing the cartographer travel around the island to report what's there. We like this idea of depicting ancient scientific expeditions. Each player will therefore have their own pawn that they move each turn, the position of which defines the spaces "within sight" that can be mapped right now.
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<br>From there, and from the first playtest, the foundations of the game were laid: This basic concept works and transcribes everything we wanted to say on the theme of cartography...but perhaps this merits a little further explanation.
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<br><b>The Map Is Not the Territory</b>
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<br>At the end of a game, everyone's personal maps will be very different and not necessarily representative of the isle of Misterra, even though it's visible to everyone in the middle of the table. This can be surprising or even a little destabilizing.
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<br>Yet this is a studied and recognized dimension of cartography. To diagram the geography of a place, a cartographer must make choices about simplification, deciding how best to depict reality. A map is also intended for a particular use: to help with navigation, to prepare for war or a project, to depict a specific scientific or economic dimension, etc. Did we mention that maps are fascinating objects? So, a cartographer will make choices of representation best suited to this desired use. For the same space, there are myriad maps, all different.
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<br>The famous saying of the philosopher Alfred Korzybski sums it up: "The map is not the territory." Or to put it another way: Consulting a map gives us only a partial and subjective version of reality. Don't believe everything you are told.
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<br>Because in this game, the island has no pre-existing reality, we even further push the concept that cartographers express their own opinion in their maps, and thus influence the public. Because we learn about the location via our map, we are at the mercy of what the cartographers tell us. If a road is drawn here or a border there, we will go here and stop there. Such power!
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<br>The central board of <i>Maps of Misterra </i>would be better understood as the current best knowledge of the relief of the island, the result of what the player-cartographers proclaim at this stage. We see a steppe there because several cartographers have reported it so.
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<br><b>What a Relief</b>
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<br>We quickly decided to add relief to this basic concept. The cartographers move through a territory composed of different types of terrain. For this isle to have a soul and not simply be a flat array of color swatches, the terrain must have some effects.
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<br>Mountain is the first relief that comes to mind...followed by a revelation: "Atop a mountain, one can see further, so one can also map further." Steppes are flat and conducive to movement, a lagoon should let you fish a card from the deck and make the river flow. Jungle — <i>[shudder]</i> — jungle is so dense as to obscure your view and render mapping impossible.
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<br>The jungle effect is the only one that is mandatory and negative. This strengthens interaction and forces sacrifices. It is also a way to give a veritable geography to a square of merely 5 spaces by 5 spaces. Moving into a jungle space causes you to lose the crucial mapping action, and thus generally forces you to choose another path — but if you really need to take the shortest path, it is possible to cross it to reach a part of the island not yet explored. You can also weaponize your pen by adding jungles to your map where they will hinder your opponents.
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<br>A certain three game designers may be so perverse as to place jungles on the board as soon as the game is set up...
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<br><b>Moving Mountains</b>
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<br>In <i>Maps of Misterra</i>, the terrain of the isle is not predefined. The players' actions reveal its relief as the game progresses.
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<br>To add a little interaction and indecision, we imagined two states of knowledge about the terrain: the "hazy" phase of terrain tiles revealed with the first observation, and the "confirmed" phase from the second identical observation. But note: If another observation identifies the terrain as something else, we replace the hazy terrain with a hazy version of the new type, and so on.
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<br>If one accepts that the central board represents the common knowledge we have of the island, this rule makes it possible to fairly faithfully illustrate the evolution of scientific knowledge in which hypotheses are refuted or confirmed by successive observations.
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<br>In play, this provokes an aggressive rush to "observe" the terrain to one's own advantage. This principle also has the advantage of gradually locking down the island board as we approach the end of the game.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107576"><img src="https://cf.geekdo-images.com/YM6LjkOF16LP8t4Q2Yg2NA__small/img/_CJQ6zsCAp7dDeZOzpfCZLT38W0=/fit-in/200x150/filters:strip_icc()/pic8107576.jpg" border="0"></a></div></center><center><i>"Knowledge dispels the haze of ignorance", excited designers...</i></center>
<br>During evening playtests, we start catching players having fun contradicting each other's findings: "You clearly didn't get enough sleep: It's not a jungle here; it's a mountain!" and so on. We're onto something.
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<br><b>Points of Interest</b>
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<br>"But how do I win?" you're probably asking by now.
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<br>To offer heartbreaking choices to the players, we came up with two conflicting sources of prestige points — a classic principle of game design.
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<br>On your personal parchment board, you must create patterns according to the hypothesis cards you received at the beginning of the game. Thematically, these are the cartographic objectives your sponsors have imposed upon you and expect you to confirm, even if it means diverging from what you see in the land. This is our representation, in the game, of the varied applications for maps that we discussed before, as well as the rivalries between the scientific societies of the great powers who finance expeditions to verify their theories.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8115422"><img src="https://cf.geekdo-images.com/_3-Syz6xc4BVft-GZ5Klkw__small/img/XzsZ_7N67IFtDfzsyhVy0EJ5VUE=/fit-in/200x150/filters:strip_icc()/pic8115422.jpg" border="0"></a></div></center><center><i>This fascinating book from 2018 recounts the true story of a scientific expedition sent to the equator by France to determine whether, as Newton [rightly] supposed, the earth is bulging at the equator and flattened at the poles, or whether it's flattened at the equator, as Cassini from France then supposed, based on the cosmological theories of Descartes.</i></center>
<br>These hypotheses need to be respected only on your own parchment board. There is no need to complete them on the main board, and players often mistakenly think this is the case in their first game. The graphic design tries to remind you of this by using a parchment background for the hypothesis cards, and the terrain being depicted as it is on the sketch cards — but we are so accustomed to thinking of maps as faithful representations that a second play is sometimes necessary to get this acceptable disconnect clearly in mind.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107577"><img src="https://cf.geekdo-images.com/GhxEs-fheRMb9ZgGmEKqvQ__small/img/SDRl5QVlXcdh2T6cmRl04VXkHSo=/fit-in/200x150/filters:strip_icc()/pic8107577.jpg" border="0"></a></div></center><center><i>The hypothesis cards, or the suppositions made by the sponsors of your expedition before your departure</i></center>
<br>On the other hand, you must also ensure that your map is not too far from the common understanding of the island's terrain because your reputation as a cartographer is at stake! Thus, you also gain prestige points for the fidelity of your map to the known relief of the island at the end of the game.
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<br>It's up to you to pursue your personal objectives without straying too far from the reality of the terrain. For those who want still more recognition for their cartographic efforts, we have included an expert mode that further rewards fidelity of the map to the territory.
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<br><b>Mine!</b>
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<br>Each turn, players map and trace and walk the tightrope, choosing their balance between these two sources of point...yet we felt that we were lacking an option for turns that get away from this main action to spice up the adventure a bit and to offer some excitement.
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<br>After trial and error, we added a new alternative action and a new source of points: claims. Thematically, planting your expedition's flag atop a previously unsurveyed mountain is amazing! This adds a dose of interaction and requires you to monitor your opponent's movements on the central board a little more closely. It also offers a strategic axis that's complementary to the two main sources of points.
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<br>Some people may also note the colonial dimension of grand scientific expeditions and the strongly political aspect of territorial control implied by cartography.
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<br><b>Almost There...</b>
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<br>However, there are a few loose ends to tie up.
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<br>Sometimes in a first game, players will contradict one another over and over again in the same part of the island. When this happens, the game state doesn't move toward resolution, so we need to encourage game progression and limit the maximum duration.
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<br>Rather than encouraging advancing (we three designers are a little twisted), we would prefer to discourage standing still. At the end of the game, you lose prestige points if your personal map is incomplete.
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<br>To constrain the game to a reasonable number of turns, we also introduce a third endgame trigger that's more artificial, but necessary: exhausting the sketch card deck. Some clever calculations guarantee that this condition is triggered without any player getting a disadvantage.
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<br><b>You Have Reached Your Destination</b>
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<br>From an evening playtest via Tabletop Simulator to a brainstorming session, to cutting out the prototype, to clever calculations — mountain by mountain or steppe by steppe, if you will — it took us a year to arrive at the quasi-final version of <i>Maps of Misterra</i>. We presented it to several publishers, and the game won over the Sit Down! team, who would do a fantastic job (beyond our expectations!) of materially and graphically staging the game, then getting it to your home.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107578"><img src="https://cf.geekdo-images.com/15JbZr7AsQkcXaZPQBxzjQ__small/img/GqJb49Dxi-DCf08ZvLNsOU3KoHU=/fit-in/200x150/filters:strip_icc()/pic8107578.jpg" border="0"></a></div></center><center><i>The </i>Maps of Misterra <i>box is full of promise, isn't it?</i></center>
<br>Also, thanks to the entire team, notably Stanislas Puech for the illustrations, Anthony Moulins for the graphic design, Michaël Derobertmasure for the development, Marie Ooms for the artistic direction, Sophie Troye for the communication, and Didier Delhez for managing the project. You have all made this dream come true.
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<br>We thank you, as well, for reading this. Enjoy playing <i>Maps of Misterra</i>, and remember, only believe what you map!
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8107579"><img src="https://cf.geekdo-images.com/EOPu55CmOGquwx-bOJRXtw__small/img/zyxCcjw5E85ocs6iUUMaeT5zpQc=/fit-in/200x150/filters:strip_icc()/pic8107579.jpg" border="0"></a></div></center><center><i>Four cartographers, ready to sink their teeth into an adventure</i></center></div>
Explore Kyoto as a Kitten, Fit Cats into Packs, and Evolve as a Species in Nature
Nature is an evolution of Evolution, which the then-named North Star Games released in 2014, with that game being a Crapuchettes co-design with Dmitry Knorre and Sergey Machin, who were responsible for the 2010 title Evolution: The Origin of Species. Over the years, North Star evolved Evolution into the standalone games Evolution: Climate, Evolution: The Beginning, and Oceans, and now it's being transformed once again. The gameplay of Nature resembles that of earlier games, with players experien
Take Your Place as a Knight of the Round Table, and Confront the Outer Gods in Imperial Rome
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
• The cartoon short "Steamboat Willie" entered the public domain in 2024, along with Tigger, <i>The Passion of Joan of Arc</i>, and <i>Lady Chatterley's Lover</i> by D. H. Lawrence.
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<br>I'm not sure whether designers will rush to create games out of this material — especially the first item given that Disney still owns everything else related to Mickey Mouse — but over time the public domain pool will only continue to grow, a pool that game designers and publishers will return to repeatedly for a chance to put their own spin on a story or group of characters known around the world, as with the announcement from U.S. publisher <a href="https://boardgamegeek.com/boardgamepublisher/10170/crafty-games">Crafty Games</a> of <a href="https://boardgamegeek.com/boardgame/414192/knights-of-the-round-table"><b><i>Knights of the Round Table</i></b></a>, a design by <a href="https://boardgamegeek.com/boardgamedesigner/69851/jonny-pac">Jonny Pac</a> that will see release in 2025.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8034071"><img src="https://cf.geekdo-images.com/M_lnU46emEhp5NTBI8erKQ__small/img/RdNz49fVrFeCGBYls8ThfiwV2Us=/fit-in/200x150/filters:strip_icc()/pic8034071.jpg" border="0"></a></div></center>
<br>Here's an overview of this 2-4 player game:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>In each game of <i>Knights of the Round Table</i>, players choose a cycle of Arthurian myth to play, setting the tone and starting rules. They rally a company of knights and Arthurian personalities, deploying them to construct Camelot, repel invader hordes, and quest for the Holy Grail. Through their choices, players sculpt a unique narrative and unlock new modules until the grail is discovered, and a winner is crowned high king!
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<br>The game features dozens of silkscreened wood pieces, a huge game board, and a 3D castle that players build during play. Multiple game modules allow for high variability and replayability across many aspects of Arthurian myth, with the intertwining of themes and mechanisms allowing players to organically create their own spin on these legends.</i></div></div></font>
<br>• "Alice in Wonderland" remains a source of inspiration for game designers given the rich variety of ways to approach this fantastic world.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8061002"><img src="https://cf.geekdo-images.com/Q54WIa8Uin1dcGbAYFCmdQ__small/img/HubaAA77bMDiCnmmXv98ioXcieg=/fit-in/200x150/filters:strip_icc()/pic8061002.jpg" border="0"></a></div></center>
<br>In 2024, new publisher <a href="https://boardgamegeek.com/boardgamepublisher/56129/borogove-games">Borogove Games</a> plans to crowdfund <a href="https://boardgamegeek.com/boardgame/415774/rolling-in-wonderland"><b><i>Rolling in Wonderland</i></b></a>, a design for 2-4 players from <a href="https://boardgamegeek.com/boardgamedesigner/76632/daniel-alves">Daniel Alves</a>:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>Players become children who, just like Alice, stumble into Wonderland and meet all the famous characters from the works of Lewis Carroll. During play, you use actions to discover cards, make friends, and use your mushrooms to execute powerful combos in a highly strategic action-selection/dice-drafting system — all with the long-term goal of earning points.</i></div></div></font>
<br><div style=""><a href="https://boardgamegeek.com/image/7610924"><img src="https://cf.geekdo-images.com/OhhR3G8Lmc_-7jeHOK9Qsw__small/img/fR48SGQmCdTAR6sJF7Ab4AppH7o=/fit-in/200x150/filters:strip_icc()/pic7610924.jpg" border="0"></a></div>• And where Alice starts to walk, Cthulhu follows. A crossover between these IPs is inevitable, but until that happens we'll have to focus on the latest game design to draw on the works of H.P. Lovecraft — <a href="https://boardgamegeek.com/boardgame/419118/cohors-cthulhu-tactics"><b><i>Cohors Cthulhu: Tactics</i></b></a>, a horror-themed, solitaire/co-operative game from <a href="https://boardgamegeek.com/boardgamepublisher/22226/modiphius-entertainment">Modiphius Entertainment</a> that's meant as a companion of sorts to the <a href="https://boardgamegeek.com/rpg/80956/cohors-cthulhu"><b><i>Cohors Cthulhu</i></b></a> RPG that Modiphius <a href="https://www.kickstarter.com/projects/modiphius/cohors-cthulhu-tabletop-roleplaying-game?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">crowdfunded</a> in 2023 for release in 2024. An overview:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i><i>Cohors Cthulhu: Tactics</i> is set in the <i>Cohors Cthulhu</i> universe during the height of Imperial Rome. You begin your heroic journey as one of a handful of survivors of an ambush, desperately trying to escape the Mythos-ridden mists of a Germanic forest. As your heroes grow in experience and power, you will fulfill your destiny, becoming the leader of a powerful legion and facing the avatars of the Outer Gods themselves in full-scale war.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8140244"><img src="https://cf.geekdo-images.com/1-CebUSoTXDciFgvXo8hYg__small/img/x0eslyrZxQ4vSNFIx1hDQajfChI=/fit-in/200x150/filters:strip_icc()/pic8140244.png" border="0"></a></div></center>
<br>The game is meant to fuse the strategic nuance of tabletop wargames with the immersive narrative of role playing games. <i>Cohors Cthulhu: Tactics</i> will feature a wide range of 28mm miniatures in both resin and 3D print at-home STL files. The miniatures range features Roman Centurions, scoundrels, nobles, hunters, priests, druids, assassins, soldiers, and warriors. Facing them will be the full might of the Outer Gods: The Cult of Mormo with their Priests, Servitors, Ghouls and Overlords of Mormo, Teufel Hounds, Fluttering Fiends, Sheehad, Elder Things, Chosen and Die Draugr.</div></div></font>
<br>Modiphius notes that "Kickstarter backers will have an exclusive opportunity to grab one of several powerful Avatars of the Outer Gods in resin such as the Star Spawn of Cthulhu. Stretch Goals will unlock new factions, such as the Deep Ones, Mi-Go, and the corrupt Herjan's Horde, plus more mythos creatures, additional missions, and new gameplay options."
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<br>I'm not sure how "exclusive" these might be given that the Outer Gods appear willing to partner with as many publishers as step up...
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<br>• Oh, hey, I should have been more optimistic...or pessimistic. Not sure which one is appropriate here, but in any case <a href="https://steamboatwillieworld.com/" target="_blank" class="postlink" rel="nofollow noreferrer noopener">Steamboat Willie World</a> has announced a <a href="https://www.kickstarter.com/projects/animators/steamboat-willie-playing-cards?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">Kickstarter</a> for <i>Steamboat Willie</i> playing cards...
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8140277"><img src="https://cf.geekdo-images.com/exl62PTYrZWIi3sax-Lwog__small/img/DbZ1QaSoKCa7Z-gMSWTbcIupdh4=/fit-in/200x150/filters:strip_icc()/pic8140277.png" border="0"></a></div></center>
<br>...while in May 2024 new publisher Simply Play Games plans to crowdfund the tabletop game <b><i>Steamboat Willie: Dark Days</i></b>.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8140289"><img src="https://cf.geekdo-images.com/yUCKoEipAosk_inmNmJe5A__small/img/kMyGF5rNF0-71T12LgBC6zWpd-Q=/fit-in/200x150/filters:strip_icc()/pic8140289.png" border="0"></a></div></center>
<br>Here's the teaser description:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>Take the role of our classic hero, "Steamboat Willie", or one of his pals in this modern return to the Forbidden Seas in this epic 2-4 player board game.
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<br>Return to the most dangerous seas to help rescue Caroline the Cow as she tries to get on board his steamboat to safety. In these mysterious seas, there are tales of sea monsters and pirates looking to capture his booty!
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<br>Take the role of our hero, Mickey Mouse "Steamboat Willie," or one of his pals — Minnie, Pete, Parrot, or Goat — in this epic 2-4 player table top game.</i></div></div></font>
<br>Given the quality of this promotional image from the upcoming <a href="https://www.backerkit.com/call_to_action/bbae4ca6-4ac2-4a8a-81c0-a847350ccfea/landing" target="_blank" class="postlink" rel="nofollow noreferrer noopener">BackerKit campaign</a>, I anticipate this game being a high-quality release that will endure for decades and become a treasure that our descendants will look forward to entering the public domain in the 22nd century so that they can riff on it themselves.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8140292"><img src="https://cf.geekdo-images.com/YbngpP8i6M-G_021x4rhtg__small/img/9vTVwutb8AMD4DWN2EWsxH0AQco=/fit-in/200x150/filters:strip_icc()/pic8140292.jpg" border="0"></a></div></center></div>
Can running 4 copies of a Magic card with different art have an advantage/disadvantage over cards with identical art?
<div><p>Can having marks or different art on the front of cards make any difference to gameplay?</p>
<p>(I'm not looking for Un-set abilities like Art Rampage or cards like "Drawn Together".)</p></div>
MTG is there a situation where running 4 copies of a card with each different art has advantage/disadvantage over having identical 4 copy of a card?
<div><p>In other words, in mtg, can having marking on the front of cards make any gameplay difference?
not counting abilities like Art rampage or cards like "Drawn Together".</p></div>
Get a Peek at KOSMOS' SPIEL Essen 24 Titles: The Gang, Battling Koalas, and Dying Patients in Miami
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
• German publisher <a href="https://boardgamegeek.com/boardgamepublisher/37/kosmos">KOSMOS</a> has teased games that it will release in the second half of 2024, starting with German editions of <a href="https://boardgamegeek.com/boardgame/407317/cascadia-rolling-hills"><b><i>Cascadia: Rolling Hills</i></b></a>, <a href="https://boardgamegeek.com/boardgame/407318/cascadia-rolling-rivers"><b><i>Cascadia: Rolling Rivers</i></b></a>, <a href="https://boardgamegeek.com/boardgame/399757/linx"><b><i>Linx</i></b></a>, and <a href="https://boardgamegeek.com/boardgame/411567/the-gang"><b><i>The Gang</i></b></a>, the latter of which will debut from KOSMOS in the U.S. in Q3 2024 and which Inka and Markus Brand described on Instagram as a "super good game" that even in March 2024 they can see landing a Spiel des Jahres nomination in 2025. Hmm...
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<br><center><div style="display:inline;"><a href="https://boardgamegeek.com/image/7880978"><img src="https://cf.geekdo-images.com/mMRhKYMGTyoeKxmwXqpdNA__small/img/A_RLhXTJF4trW215qGKK2DWe47I=/fit-in/200x150/filters:strip_icc()/pic7880978.png" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/7880984"><img src="https://cf.geekdo-images.com/UvdyFCLA0LEddVA7o2gmpg__small/img/g7qCqrGZiPh0cdgxN-msWC7WMx0=/fit-in/200x150/filters:strip_icc()/pic7880984.png" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/7722822"><img src="https://cf.geekdo-images.com/_N5MeVGe9JfATncfKRNi4w__small/img/bA2JwvY-V2vjokze_TaS-f2O_s4=/fit-in/200x150/filters:strip_icc()/pic7722822.jpg" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/7962719"><img src="https://cf.geekdo-images.com/ydwU0FMlRVa6wt8tOu1tgg__small/img/9hYAUB4S9PHAVvUoPEcaRm7jHIg=/fit-in/200x150/filters:strip_icc()/pic7962719.jpg" border="0"></a></div></center>
<br>Speaking of the SdJ, <a href="https://boardgamegeek.com/boardgamedesigner/87/wolfgang-ludtke">Wolfgang Lüdtke</a>'s SdJ recommended title <a href="https://boardgamegeek.com/boardgame/132/caesar-and-cleopatra"><b><i>Caesar & Cleopatra</i></b></a>, which debuted from KOSMOS in 1997, will be released in a new edition.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8145647"><img src="https://cf.geekdo-images.com/nnwmnl0nF42PoOK3POkLVQ__small/img/gd_iHRXXtnozqS6l8bQ_C56HrY8=/fit-in/200x150/filters:strip_icc()/pic8145647.jpg" border="0"></a></div></center>
<br>As <a href="https://boardgamegeek.com/blogpost/156098/go-island-hopping-gain-favor-with-the-queen-and-ea">previously announced</a> in January 2024, KOSMOS will release the card game <a href="https://boardgamegeek.com/boardgame/385761/faraway"><b><i>Faraway</i></b></a> from <a href="https://boardgamegeek.com/boardgamedesigner/113774/johannes-goupy">Johannes Goupy</a> and <a href="https://boardgamegeek.com/boardgamedesigner/60151/corentin-lebrat">Corentin Lebrat</a> in German in the second half of 2024.
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<br>KOSMOS will also release German editions of three titles from Dutch publisher <a href="https://boardgamegeek.com/boardgamepublisher/1613/identity-games-international-bv">Identity Games</a>. <a href="https://boardgamegeek.com/boardgame/419294/battle-royale"><b><i>Battle Royale</i></b></a> is a tactical action game for 2-4 players in which "you play cards to position your characters cleverly, then you roll the doom dice...and little by little, the island arena grows smaller and smaller. With skill and luck, you try to keep your figures on the island for as long as possible. Create majorities, push your opponent's figures off the island, and stay away from the explosions. Continue to fight for space until only one player remains."
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8145848"><img src="https://cf.geekdo-images.com/_wMYPf5jmTlrhldISRRMww__small/img/A4p1izKg1v4EIupy0aUqzjsMNNI=/fit-in/200x150/filters:strip_icc()/pic8145848.jpg" border="0"></a></div></center>
<br><a href="https://boardgamegeek.com/boardgame/415036/medical-mysteries-nyc-emergency-room"><b><i>Medical Mysteries: New York Emergency Room</i></b></a> and <a href="https://boardgamegeek.com/boardgame/419293/medical-mysteries-miami-flatline"><b><i>Medical Mysteries: Miami Flatline</i></b></a> (!) are co-operative games in which you encounter patients and need to figure out what's wrong with them. Each box has four patients of varying difficulties waiting for you, along with a tutorial case. No prior medical knowledge is required.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8145742"><img src="https://cf.geekdo-images.com/IHJAqMuJiXmcYYU7gqTXrg__small/img/dqmnKodt6fpQFyKQtcWTrAm3i8A=/fit-in/200x150/filters:strip_icc()/pic8145742.png" border="0"></a></div></center>
<br><center><div style=""><a href="https://boardgamegeek.com/image/8145837"><img src="https://cf.geekdo-images.com/0EwsAfFtuND60rIovDi6EQ__small/img/GyVzHd3PrKSW7zgvhUafMmfFldw=/fit-in/200x150/filters:strip_icc()/pic8145837.png" border="0"></a></div></center>
<br>In terms of new titles, <a href="https://boardgamegeek.com/boardgame/419290/monkey-fun"><b><i>Monkey Fun</i></b></a> is a game for 1-4 players from <a href="https://boardgamegeek.com/boardgamedesigner/272/jurgen-p-grunau">Jürgen P. K. Grunau</a> in which you try to claim a connected area as quickly as possible with your gang of monkeys. The cards you play indicate on which square you can place a monkey, but the other monkeys are already waiting to snatch this space from you...
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<br>(I will confess that this might not be a new design as I'm not familiar with Grunau's dozens of published games.)
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8145656"><img src="https://cf.geekdo-images.com/Sh_FEY3Wbtzt8jDzdFBVgw__small/img/_KNIVdFXGKTXPvOiJYXzbQlrmDk=/fit-in/200x150/filters:strip_icc()/pic8145656.jpg" border="0"></a></div></center></div>
Designer Diary: Word Traveler, or the Second Time's the Charm
When I first showed Repos the game, each round players would draw a new map card (i.e., the Codenames-like cards that tell each player where they want to go), but they wanted players to keep the map for the entire game so that each round would feel more like a part of a complete experience. The map cards went through a number of different iterations in an effort to accommodate that: first, there were tokens to represent the different locations that players would flip face down when they visited
Go Fishing with Freidemann Friese, Then Take a Free Ride in the United States
In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point.You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over. In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in
Vivienne Westwood playing cards to go under the hammer for Greenpeace
Now, a series of playing cards designed by Westwood to raise awareness about environmental and political issues are to go up for sale to raise funds for Greenpeace. Before her death in December ...
Cheapest unstoppable, mandatory infinite loops in Magic the Gathering
<div><p>Like expanded on in the <a href="https://boardgames.stackexchange.com/q/60951/27072">Cheapest mandatory loop</a> answers, there exist game states induced by combos where card effects trigger off each other indefinitely without any further action required by the player(s).</p>
<p>By CR 729.4.</p>
<blockquote>
<p>If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)</p>
</blockquote>
<p>But usually, interaction, breaking the loop and preventing the draw <em>is</em> still usually possible, because all players gain priority from triggers being placed on the stack.</p>
<p>Are there examples of infinite combos that not just do not require any actions to maintain them but are actually unstoppable/uninterruptible (by (all) opponents or all players) once initiated, because they do not allow any interaction (at all, or one(s) that would lead to a different outcome), and thus force a draw?</p>
<p>Perhaps by, in some way, not using the stack and instead recurring state based checks that cannot be responded to?</p></div>
Be the Best Bus Driver, Spread Influence on Sky Islands, and Decipher a Dying Message
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
Tokyo Game Market next takes place on April 27-28, 2024, and here's a tiny sampling of new games that will be presented at that show.
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<br>• Designer <a href="https://boardgamegeek.com/boardgamedesigner/81172/saashi">Saashi</a> of <a href="https://boardgamegeek.com/boardgamepublisher/29413/saashi-and-saashi">Saashi & Saashi</a> will release <a href="https://boardgamegeek.com/boardgame/418581/bus-and-stop"><b><i>Bus & Stop</i></b></a>, a card game featuring art from <a href="https://boardgamegeek.com/boardgameartist/81173/takako-takarai">Takako Takarai</a> that challenges 2-4 players to be efficient bus drivers:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i><i>Bus & Stop</i> is a card game in which you compete as bus drivers to bring passengers to their desired destinations, while avoiding overcrowding.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8132820"><img src="https://cf.geekdo-images.com/x43rioxfA1oKiMtgrreagg__small/img/AP--0pcEJ0rAfcH6JlrfPII-nFg=/fit-in/200x150/filters:strip_icc()/pic8132820.png" border="0"></a></div></center>
<br>On a turn, you either pick up or drop off. To pick up, choose all of the passenger cards of one color from the row waiting at the bus stop, then place them in your bus — that is, the area in front of you, which can hold at most ten cards. Senior citizens aren't going far, so you score them immediately instead of placing them on the bus.
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<br>To drop off, choose a group of passengers on your bus that match one of the available destination cards — for example, all men, all girls, or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once, so aim for large groups. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8132822"><img src="https://cf.geekdo-images.com/YnlhHgkPlFQbcZgJNPs3dg__small/img/hPdRWozIBDH0drqu855XIjMSsB4=/fit-in/200x150/filters:strip_icc()/pic8132822.png" border="0"></a></div></center>
<br>When the bus stop can't be refilled with passengers or only a certain number of destination cards remain, the game ends. Tally your score, earning 1 point for each single card and the listed points for each destination card. If your bus is empty, congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...</div></div></font>
<br>While Saashi & Saashi will debut <i>Bus & Stop</i> at Game Market, <a href="https://saashiandsaashi.com/en/products/bus_and_stop" target="_blank" class="postlink" rel="nofollow noreferrer noopener">pre-orders</a> will ship at the end of May 2024 with a general retail release in June 2024.
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<br><div style=""><a href="https://boardgamegeek.com/image/8132893"><img src="https://cf.geekdo-images.com/fHzPhjrosQp5IMXR8rkSXg__small/img/RiR-HmCdn2IA5JplIy0zFzJyo5I=/fit-in/200x150/filters:strip_icc()/pic8132893.png" border="0"></a></div>• At the previous Game Market in December 2023, designer <a href="https://boardgamegeek.com/boardgamedesigner/160772/fumiko-shimizu">Fumiko Shimizu</a> self-published approximately fifty copies of <a href="https://boardgamegeek.com/boardgame/418855/dying-message"><b><i>ダイイングメッセージ</i></b></a> (<b><i>Dying Message</i></b>) under the brand <a href="https://boardgamegeek.com/boardgamepublisher/56449/cinematrick">Cinematrick</a>.
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<br>Now <a href="https://boardgamegeek.com/boardgamepublisher/22649/oink-games">Oink Games</a> has licensed the design and will release a new edition — solely in Japanese right now — at Game Market in April 2024, with a retail release in early May 2024.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8132886"><img src="https://cf.geekdo-images.com/ls1OHn9O4QOMjQkvI3vF0w__small/img/QnYXz1ShvjeiBPDPUAC1hJXClvY=/fit-in/200x150/filters:strip_icc()/pic8132886.png" border="0"></a></div></center>
<br>Here's how to play:
<br><font color="#2121A4"><div class="quote"><div class="quotebody"><i>You've been murdered! Well, almost, you're not dead yet, so you want to communicate the identity of who the killer is, but you have a limited number of tools to make that happen: a small number of cards with obscure marks on them and...yourself. Yes, your dying body. Maybe you can arrange the cards in some manner to convey information. Maybe your still fingers can point to — or obscure — parts of the cards to increase the clarity of your dying thought.
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<br>If the clues are easy to understand, they will be destroyed by the culprit; if they are difficult, they will not be communicated to anyone, and your death will not be avenged, so leave an exquisite dying message.
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<br></i><center><div style=""><a href="https://boardgamegeek.com/image/8132888"><img src="https://cf.geekdo-images.com/iI_8Et8iuCtiwdm_rP8uxA__small/img/5ho4yYIpyC21-XxJoTAPyOZoFSU=/fit-in/200x150/filters:strip_icc()/pic8132888.jpg" border="0"></a></div></center>
<br>The other players in <i>Dying Message</i> are detectives, and they make inferences based on the limited information available. Detectives can co-operate or confront one another, and whether the deduction turns out to be good or bad will depend upon their discussion.</div></div></font>
<br>Looking at the pic above, I was like, wait, is that a pool of blood on the table? Is that part of the game?! And it turns out that yes, it is, with the designer noting on Twitter that the blood pool on the back of the instruction manual of the first edition is now made of felt, presumably to make your final seconds more comfortable.
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<br><center>[twitter=1775845859671834745]</center>
<br><div style=""><a href="https://boardgamegeek.com/image/7200105"><img src="https://cf.geekdo-images.com/yZfARB4RXEjz_R5nKqt_kg__small/img/swGEm8PPSL1l9c4iDo0kiptLhKM=/fit-in/200x150/filters:strip_icc()/pic7200105.png" border="0"></a></div>• Oink has a second licensed title that it plans to debut at Game Market ahead of an early May 2024 retail release: <a href="https://boardgamegeek.com/boardgame/338467/zuuli"><b><i>Moving Wild</i></b></a>, which designer <a href="https://boardgamegeek.com/boardgamedesigner/136944/chris-priscott">Chris Priscott</a> originally <a href="https://www.kickstarter.com/projects/unfringed/zuuli?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">crowdfunded in 2021</a> and released in 2022 under the name <b><i>Zuuli</i></b> and publishing brand <a href="https://boardgamegeek.com/boardgamepublisher/48820/unfringed">Unfringed</a>.
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<br>In <i>Moving Wild</i>, up to six players draft cards, with everyone choosing a card simultaneously, passing what's left, choosing another card, etc. Once all the cards have been selected, players each assemble their own zoo from the enclosures, animals, and upgrades they've collected.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8132995"><img src="https://cf.geekdo-images.com/WYokYY5gzm1YzMVVAxApbA__small/img/AtFIYKxNZUOm9VKlumw7nLVm0bY=/fit-in/200x150/filters:strip_icc()/pic8132995.png" border="0"></a></div></center>
<br>Enclosures have a size limit and can take animals from 1-3 terrains: desert, grass, or water. Animals need to be placed in an enclosure of a matching landscape, and they have a size on them, so you can't just shove them all in the same enclosure. Fierce animals can't be enclosed with friendly ones unless you have an upgrade to do so. Animals are worth points if enclosed, with some enclosures having multipliers for those animals. Some animals have special conditions on them that grant you bonus points if met.
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<br>The game lasts three rounds, with everyone scoring after each round, then whoever has the most points wins.
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<br>• <a href="https://boardgamegeek.com/boardgame/319793/happy-city"><i>Happy City</i></a> designer <a href="https://boardgamegeek.com/boardgamedesigner/6063/toshiki-sato">Toshiki Sato</a> has a new title coming from their own <a href="https://boardgamegeek.com/boardgamepublisher/17547/satohuamiria-sato-familie">さとーふぁみりあ</a> (Sato Familie) publishing brand: <a href="https://boardgamegeek.com/boardgame/418384/merchants-of-sky-islands"><b><i>Merchants of Sky Islands</i></b></a>.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8122213"><img src="https://cf.geekdo-images.com/Ny8gQF3R36_J3W7J5wyQug__small/img/FceR-5j0XcEy9X391K-oIRzHeSA=/fit-in/200x150/filters:strip_icc()/pic8122213.jpg" border="0"></a></div></center>
<br><i>Merchants of Sky Islands</i> is a 2-4 player game, and each player starts with a random stack of ten hexagonal island tiles, taking two of them in hand. Each tile is a combination of island parts on a background of air — after all, "sky islands". A four-hex starting tile is placed in the middle of the table.
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<br>On a turn, add a tile from your hand to the table, matching land and sky on adjacent edges. Gain the appropriate resource (or 1 VP) based on the color of the airship on the tile you placed and all adjacent tiles, then use resources to place buildings on the board, with each building costing one resource in each of the three colors: a trading house goes on an island tile to show your influence; a tower is placed next to one of your trading houses on a towerless island, then you gain points equal to the number of trading houses on that island; and a port goes under one of your portless trading houses, giving you the resource on that tile at the start of each turn. Discard to three resources in hand at turn's end.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8133118"><img src="https://cf.geekdo-images.com/J-Vs_XhepKWZVBBnLuL23g__small/img/L_vHLVNYw1CVHOyt3QFfW0-IFDc=/fit-in/200x150/filters:strip_icc()/pic8133118.jpg" border="0"></a></div></center>
<br>After ten turns, the game ends, and you score each of the islands on the board, whether they're only <i>linked</i> (that is, connected) or <i>closed</i> (with the island being completely surrounded by air). Each towered trading house in your color gives you 2 influence, and each other trading house 1 influence. Whoever has the most influence on a linked island scores 1 point per tile, and the player with the secondmost influence gets half that. Scores are doubled for closed islands.</div>
Dale Yu: Review of Pyramidice
<div>Pyramidice Designer: Luigi Ferrini Publisher: Ares Games Players: 1-4 Age: 12+ Time 30-45 minutes On the Giza plateau, the best architects of ancient Egypt are called to imprint the mark of the Pharaoh. It’s not just a matter of building … <a href="https://opinionatedgamers.com/2024/04/10/dale-yu-review-of-pyramidice/">Continue reading <span class="meta-nav">→</span></a></div>
Add More Gameplay to Earth, Gaia Project, Mille Fiori, and Thunder Road: Vendetta
<div><p>by <a href="https://boardgamegeek.com/blogger/17/w-eric-martin">W. Eric Martin</a></p>
<div style="display:inline;"><a href="https://boardgamegeek.com/image/6699821"><img src="https://cf.geekdo-images.com/0xqF_KyOb7V26Lu5YT3fxw__small/img/ABTwzzMGekkz2jVl01LC4789TcQ=/fit-in/200x150/filters:strip_icc()/pic6699821.jpg" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/8033429"><img src="https://cf.geekdo-images.com/Ho_6cxN6KcHTNIUQ_LXvVw__small/img/_0BfmEprxDkxX3IK-mQ4lIoWY7g=/fit-in/200x150/filters:strip_icc()/pic8033429.png" border="0"></a></div>• U.S. publisher <a href="https://boardgamegeek.com/boardgamepublisher/34183/inside-up-games">Inside Up Games</a> has announced an expansion for <a href="https://boardgamegeek.com/boardgamedesigner/85519/maxime-tardif">Maxime Tardif</a>'s <a href="https://boardgamegeek.com/boardgame/350184/earth"><i>Earth</i></a>, and as much as I'd like it to be named "Moon", it is not.
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<br>Instead it's titled <a href="https://boardgamegeek.com/boardgameexpansion/414734/earth-abundance"><b><i>Earth: Abundance</i></b></a>, and the only detail at the moment is that it contains "new player interactions and opportunities to curate your hand" and <a href="https://www.kickstarter.com/projects/insideupgames/earth-abundance-expansion?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">a Kickstarter campaign</a> for this item — as well as add-ons from the initial <i>Earth</i> campaign — will launch on April 22, 2024 to coincide with Earth Day.
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<br>• In March 2024, <a href="https://boardgamegeek.com/boardgamepublisher/34846/restoration-games">Restoration Games</a> <a href="https://www.kickstarter.com/projects/restorationgames/thunder-road-vendetta-carnival-of-chaos?ref=bggforums" target="_blank" class="postlink" rel="nofollow noreferrer noopener">crowdfunded</a> <a href="https://boardgamegeek.com/boardgameexpansion/415878/thunder-road-vendetta-carnival-of-chaos"><b><i>Thunder Road: Vendetta – Carnival of Chaos</i></b></a>, an expansion for <a href="https://boardgamegeek.com/boardgamedesigner/8276/dave-chalker">Dave Chalker</a> and <a href="https://boardgamegeek.com/boardgamedesigner/24017/brett-myers">Brett Myers</a>' <a href="https://boardgamegeek.com/boardgame/342070/thunder-road-vendetta"><i>Thunder Road: Vendetta</i></a> in which you're not racing to a finish line, but instead competing in an arena with powerful new weapons — or material from the original game and expansions — to collect more scrap than anyone else.
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<br>This expansion also includes components to add a fifth player to the game, and it's due to Kickstarter backers in November 2024.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8064261"><img src="https://cf.geekdo-images.com/WWSdXyUw-W7270Xkaerzlw__small/img/fMkqWAbxI9UT1bb-Ha5WI6TEna0=/fit-in/200x150/filters:strip_icc()/pic8064261.jpg" border="0"></a></div></center>
<br>• The second edition of <a href="https://boardgamegeek.com/boardgameexpansion/415317/dominion-cornucopia-and-guilds-second-edition"><b><i>Dominion: Cornucopia & Guilds</i></b></a>, which combines <a href="https://boardgamegeek.com/boardgamedesigner/10525/donald-x-vaccarino">Donald X. Vaccarino</a>'s two <i>Dominion</i> expansions <a href="https://boardgamegeek.com/boardgameexpansion/137166/dominion-guilds"><i>Guilds</i></a> and <a href="https://boardgamegeek.com/boardgameexpansion/90850/dominion-cornucopia"><i>Cornucopia</i></a>, was released in March 2024 by publisher <a href="https://boardgamegeek.com/boardgamepublisher/3/rio-grande-games">Rio Grande Games</a>, with this edition featuring eight new kingdom cards.
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<br>As with previous updates to the <i>Dominion</i> game line, these new cards will be sold separately as <a href="https://boardgamegeek.com/boardgameexpansion/416002/dominion-cornucopia-and-guilds-update-pack">an update pack</a>.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/8049808"><img src="https://cf.geekdo-images.com/sxHPkNpBf8jJ3XRcvRjRRw__small/img/x7hkeZSBZ9ORvlJuztO_eAAVGQ0=/fit-in/200x150/filters:strip_icc()/pic8049808.jpg" border="0"></a></div></center>
<br>• Rio Grande Games has also updated the release date for <a href="https://boardgamegeek.com/boardgameexpansion/403540/dice-realms-trade-expansion"><b><i>Dice Realms: Trade Expansion</i></b></a> to "Spring 2024", a.k.a. Q2 2024.
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<br><div style="display:inline;"><a href="https://boardgamegeek.com/image/6703416"><img src="https://cf.geekdo-images.com/acERQjU6qQ_BGxF3IBri8w__small/img/AHl1ONikJsG3ZqNfow6E_nT0bh0=/fit-in/200x150/filters:strip_icc()/pic6703416.jpg" border="0"></a></div> <div style="display:inline;"><a href="https://boardgamegeek.com/image/7262821"><img src="https://cf.geekdo-images.com/SfvRzFoNbrrkC5o3InDu9w__small/img/CRSOgE651j4lQb-EWEbgc0yKkBc=/fit-in/200x150/filters:strip_icc()/pic7262821.png" border="0"></a></div>• <a href="https://boardgamegeek.com/boardgamepublisher/2366/devir">Devir</a> is taking an interesting approach to its (potential) release of <a href="https://boardgamegeek.com/boardgameexpansion/377715/mille-fiori-the-masterpieces"><b><i>Mille Fiori: The Masterpieces</i></b></a>, an expansion for <a href="https://boardgamegeek.com/boardgamedesigner/2/reiner-knizia">Reiner Knizia</a>'s 2021 game <a href="https://boardgamegeek.com/boardgame/346501/mille-fiori">Mille Fiori</a>.
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<br>Along the lines of <a href="https://boardgamegeek.com/boardgamepublisher/52/gmt-games">GMT Games</a>' <a href="https://www.gmtgames.com/s-2-p500.aspx" target="_blank" class="postlink" rel="nofollow noreferrer noopener">P500 pre-order program</a>, Devir has launched <a href="https://d500.devirgames.com/what-is-devir-500" target="_blank" class="postlink" rel="nofollow noreferrer noopener">Devir 500</a>, writing that "At times we get requests from customers to publish titles, and the Devir 500 Project was created to turn those titles into reality. They can be board games, expansions, or even RPGs. The project started with some Spanish language titles, but has worked well enough that we will now offer it for projects in English and other languages."
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<br><i>Mille Fiori: The Masterpieces</i> is the first such English-language project, although Devir's edition will include rules in Spanish, Portuguese, and Italian as well to match its base game. The <a href="https://d500.devirgames.com/mille-fiori-the-masterpieces" target="_blank" class="postlink" rel="nofollow noreferrer noopener">Devir 500 project for this title</a> has 454 reservations to date, with no deadline listed for when Devir will pull the plug on this project, although presumably the publisher won't sit around forever waiting for order #500.
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<br>• In its monthly newsletter, German publisher <a href="https://boardgamegeek.com/boardgamepublisher/22380/feuerland-spiele">Feuerland Spiele</a> has been posting previews of <a href="https://boardgamegeek.com/boardgameexpansion/396802/gaia-project-the-lost-fleet"><b><i>Gaia Project: The Lost Fleet</i></b></a>, an expansion for 2017's <a href="https://boardgamegeek.com/boardgame/220308/gaia-project"><i>Gaia Project</i></a> from designers <a href="https://boardgamegeek.com/boardgamedesigner/4300/jens-drogemuller">Jens Drögemüller</a> and <a href="https://boardgamegeek.com/boardgamedesigner/4407/helge-ostertag">Helge Ostertag</a>, and now it's posted the <a href="https://boardgamegeek.com/filepage/277004" target="_blank" class="postlink" rel="nofollow noreferrer noopener">rulebook</a> for this late Q3 2024 release on BGG.
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<br><center><div style=""><a href="https://boardgamegeek.com/image/7910147"><img src="https://cf.geekdo-images.com/DyeDCJ5mt8NXJRWqKrPcfw__small/img/0WhN4PM4QBs13YKkqAOCxjNcL7k=/fit-in/200x150/filters:strip_icc()/pic7910147.png" border="0"></a></div></center></div>
Dale Yu: Review of Mind Map
<div>Mind Map Designers: Gary Kim, Hope S. Hwang, Yohan Goh Publisher: Sorry We Are French / Funny Fox Players: 4-14 Age: 10+ Time: 20 minutes Played with copy provided by distributor, Hachette USA Make your opponents guess your secret word … <a href="https://opinionatedgamers.com/2024/04/09/dale-yu-review-of-mind-map/">Continue reading <span class="meta-nav">→</span></a></div>
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Vivienne Westwood playing cards to go under the hammer for Greenpeace
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